Jan 5, 2009

Nomenclature

NOMENCLATURE

 ♦ A LIST OF COMMON AND UNCOMMON TERMS  

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UNCOMMON TERMS

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  • Boka of Enlightenment
  • Boka of Illuminations
  • Craftwerk
  • Doma of Enlightenment
  • Invokachen
  • Incantation
  • Loklumn -
  • Logik
  • Logik artifact
  • Logik saint
  • Logik sect 
  • Logiksmith 


COMMON TERMS

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Jan 2, 2009

Orvarravah

Orvarravah (Or-Vaw-Ra-Vaw)
Orvarravah is an Ataxia Logik sect, that was started by the Patron Saint of blood, Orvarr. It's primary symbol is denoted by six points of chaos, three of which are even and three uneven and pointless representing its infinite reach.










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STATISTICS:
♦ Name: Orvarravah   ♦ Type: Chaos   ♦ Class: Offensive  
♦ Physical Range: varies   ♦ Spectral Range: Y/0-DR/100
Spectral Range, from Yellow to Red






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APPEARANCE & TYPES:
Orvarravah Logik, has no distinct appearance or characters manifestation, but does have the defining necessity of bloodletting in order to use it effectively. There are several types of incantations which use Orvarravah most verging on the more complex end of the spectrum.




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HISTORY:
Early to mid 3000's

Orvarr the Blood Saint

With the discovery of the correlation between increased blood flow through blood letting and an increase in the potency of Logik incantations, many Logik practitioners of the post All Saints War era became fixated on this path. One of the Boka of enlightenment to come from this era was Orvarravah, as a sub sect of Ataxia Logik originated and written by Orvarr.
Orvarr wasn't a student of the first Logik Saints, but came along a few generations later, rising in popularity during the All Saints War period. This was a time when the Balance had become heavily shifted and as a result, Logik of a Chaos/Ataxia nature became the favored focus of many Logik practitioners.
It is generally assumed among those who study the speculative history tree of Logik sects, that Orvarravah is an extension of the similar but clandestine techniques of several Westlandic Clans such as the Platinus and Silvus clans.






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ABILITIES & USES:
A Logiksmith practicing Orvarravah is by all intents and purposes more powerful, the loss of blood balances itself out with a loss of control manifesting itself in many ways. Most common being the inability to focus and properly direct the path of the incantations.

  •   Blood Rage - the deliberate blood letting to increase the potency of all incantation that follow. A basic branch of Orv. Logik.
Skill range: YG/0-DR/100





  • Tatauh - the physical manipulation of  tattoos made using incantation ink. A complex branch of Orv. Logik.
 Skill range: O/50-DR/100





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GALLERY

Sethirre deliberately getting a nose bleed.











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MORE DATABOOK: 




Items

ITEMS

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COMMON





 
UNCOMMON 
 










     

    LOGIK SECT/BOKA

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    • Aequos
    • Armaments
    • Askin
    • Ataxia
    • Curll
    • Deorss
    • Orvarravah
    CLANS & THRESH
     
    • Platinus
    • Silvus
    • Slade
    • Twilight

    •  
     
     

     ♦ LOGIK ARTIFACTS

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    •  Mask of Tahelesse 

     
     

    WEAPONS & TOOLS

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    COMMON






    UNCOMMON 
     



     

    PLANTS

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    Animals

    There are a large variety of animals in the world of Erravannah.
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    OVERVIEW:
    In the Goblyn series on the, animals are a large (although not always obvious) part of the many lands of the world of Erravannah. Animals, in the Goblyn series are of the Metazoa kingdom of Arthropods & Gastropods, unlike the animalia kingdom in which we know. 
    e.g. Cats, Dogs, Cows, Pigs, Sheep, Fish, etc.

    The height, weight, and variation depends on the species, although some animals thrive more so than others under numerous conditions.
    Some animals are very docile, and can be tamed to the point that they are domesticated, while others remain wild and are dangerous if encountered.

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    ANIMAL SPECIES:


    Artrasha:
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    ♦ Type: Ashphilzoa    ♦ Order: Arahkke 

    Artrasha, are middle sized, joint-legged, invertebrate, animals, with anywhere from four to six legs attached to a solid, upward cresting, exoskeletal carapice, by endosternite cartilage.
    They have a series of forward facing simple and compound eyes, located on the forward facing portion of their carapace. They also have a large spinneret located on the underside of the carapace which allows them to shoot a protein based thread, to which they can change they density of as well as being able to imbue a form of venom to the threading. 

    The Artrasha first appeared in Warning Signs, issue 6b of the series. 
    Artrasha do occur naturally in the wild all over the Southlands of Mah' Hu, this particular group however followed the orders of the Anima Ruah named Kanastraa, who was disguised as a large Artrasha-like animal while living among the people of the hidden village.
    The Artrasha used their spinnerettes to cover the entire town in webbing, and protorolled the surrounding forests warding off anyone who wandered too close to the town.





    Boru Boru:
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    ♦ Type: Choarhzoa    ♦ Order: Koleos-Bortratuss

    Boru Boru are a slightly bigger and more domesticated relative of the Pimmel. They are often found in heavily populated towns and villages near or in garbage bins and trash dump sites. Like the Pimmel they are detritivores and feed mostly on dead plant matter. They have six small simple jointed legs, which support a large rounded carapaces that cover their wings, and a two segmented body comprised of a thorax and a head, with large forward facing simple eyes. 
    They are generally ignored by most people in towns and villages who are accustomed to their existence, within the area. They are even sometimes domesticated and kept farmers for compost maintenance.


    Gaffe:
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    ♦ Type: √Čntomonzoa    ♦ Order: Zoeah  


    Gaffe, are large irredecent animals found in many of the Central and Southlandic forests of Mah' Hu.
    They are multi-limbed crustaceans with long dorsal spines, and notoriously known for its gigantic and intimidating maw located behind its large mandables.
    They are very fast, very aggressive, and very territorial animals, with a distinct liking for the Jobi fruit. Gaffe are know to grow to great sizes often being as big as 46 ft. (14 meters)


    Hithics:
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    ♦ Type: Anddohzoa    ♦ Order: Vermmessen 


    Hithics worms are small animals with cylindrical tube shaped bodies and no legs. They have a mouth like structure at one end which is hooded by a row of small thick fibrous hairs, and three long striped tenticle which they use as hands for picking up food and pulling it back into the mouth. Located just below the mouth are three suction cup like protrustions which are glands used for smelling and secreating pheromones.
    Hithics are very rare to see as they are generally nocturnal, and are swift to move when detected. They are brood parasites who lay thier eggs under the skin of  other species.
    Hitstorically Hithics have been used after being discovered by Logiksmiths to have blood with very specific blood which is quite responsive to incantations inabeling it to be an amplifier of sorts. 





     Tossusk:
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    ♦ Type: Anddohzoa    ♦ Order: Vermmessen
     
    Tossusks are large tuberous animals with no legs and dorsal fins which omit various pheromones used in communications of different types. Wemm, is a dried product that is extracted from male Tossusks, and often used by farmers to lure females away from large crops during the Tossusks mating season. 
    The Runeclaws on several occasions used Tossusks as power generators in both Dunburss and The House of Golden Runes, first appearing in The Worm's Plight part 3 issue number 5 of the series.


     
    Mellonoh:
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    ♦ Type: √Čntomonzoa    ♦ Order: Grub 








    Pimmel:
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    ♦ Type: Choarhzoa    ♦ Order: Koleos

    Pimmel are the smaller wilder relative of the Boru Boru. They are agressive and noisey detritivores which feed on dead plant matter. (a fact reflected in the multitudes of them nesting and feeding on the dead and shed carcass of Sleemer a plant based spirit.)




     

    Borrotete

    Borrotete (Bow-Row-Taw-Tay) 
     Debut: Issue 13
    Ch. 13b,  Golden Runes
    Borrotete are clockwork machines that are made to look like small animals.
    The are Witchclocker technology, are very advanced, and versatile.
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    STATISTICS:
    ♦ Name: Borrotete   ♦ Type: clockwork   ♦ Class: animal
    ♦ Affiliation: Witchclockers, Hanneskidehn   



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    APPEARANCE & TYPES:
    Borrotete are small domed, quadrupedic, animal styled, clockwork machines measuring 1.5 in. (3.81 cm) and weigh roughly 2.6 oz. (73.7088 g.) with the ability to become highly compact. They are equipped with a set of small ceramic, serrated, mandibles that allow them to cut through most surfaces with high accuracy and efficiency.
    The four legs are segmented ceramic limbs, jointed into two parts which attach at a multi-rotational ball hinge. They have a large ocular receiver on the front of the carapace, which can also transmit images and sequential visual relays to predetermined locations.

    There are at least two known types of Borrotete, which are visual represented by different colours.
    Aqua/Green: Common long range transmitter/relay types, generally used when monitoring large areas. They can transmit visual relay signals at a radial distance of 50 ft. from the signal receiver. The Borrotete then create a network across an area, and bounce the signal from one another to the central receiver.

    Crimson/Brown/Copper: Deflagration type, which are equipped with small explosive devices. The explosions are small in comparison to most explosives and are generally fatal to a person, but can not penetrate most thicknesses unless in a cluster formation. They have the same ocular visual reciever, but do not have the long range transmission capacity as the auqa/green type.

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    OVERVIEW:
    unknown-unknown
    Borrotete are of Witchclocker construction. It is unclear how long ago the technology was developed, only that it is an older technology based around crystalline resonation.








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    ABILITIES & USES:
    Borrotete are very advanced and are equipped with high functionality, often acting like real animals allowing them to move about most sentient populations fairly unnoticed.

    •  Compaction - Borrotete have the ability to become completely compact, inverting all limbs and covering their ocular receiver with duel retractable lids. 





    •  Collective Serration - Borrotete work in a swarm technique in which they use their ceramic mandibles to accurately slice and dismantle any organic or inorganic matter. 





    • Incendiary - Deflagration type Borrotete use an internal explosive device.






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    MORE DATABOOK







    Blood Catalyst

    Blood is a major catalyst of a Logiksmiths ability, it has an affect of strength, speed, and accuracy of incantations and the Logiksmith themselves.





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    STATISTICS:
    ♦ Name: Blood   ♦ Type: All   ♦ Class: Offensive/Defensive   
    ♦ Physical Range: varies  ♦ Spectral Range: varies  

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    HISTORY:
    Blood by definition is a specialized bodily fluid in animals that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells.

    The faster or stronger the blood flows through a Logiksmith, the more increased the rate at which they can do incantations. This is most effective if a Logiksmith sustains wounds in battle. The bodies natural reaction to an open wound is to send all emergency reserves to that area via homeostasis to prevent hemorrhaging. 
    At some point within the early history of Logik it was discovered that the increased blood flow creates and adrenaline rush, and from this, an increase in the potency of the incantations.

    It does have its draw backs, as too much blood loss can lead to uncontrollable and/or unfocused rage, loss of consciousness, or even loss of ones own life.





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    TYPES
    While all Logik is affected by the blood of the Logiksmith, several sects and Boka arose based around the sole fixation of blood in its relation to Logik over the course of Erravannah's history. Most Logik sects that flow in the direction of the chaotic are closer in affiliation with the fixation on blood and its affects on incantations.

    A list of Logik Sects with a strong concentrationn of blood as a catalyst:

    Ataxia
    Orvarravah



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    ABILITIES & USES:

    •  - Jeph used blood as a catalyst to strengthen his ability to use Bluefire Logik and walk through a wall. 
    issue 5




    •  - Jeph experienced one of the more common effects of blood loss, which is the adrenaline rush and increased rage that often comes with it.  
    issue 2



    •  - Sankofah performs a symbiosis state in which he had full control of Jeph, after Jeph suffers heavy blood loss. 
    issue 2




    •  - Sune uses her blood fueled rage in a fight against Jeph at the Red castle. 
    Issue 10a




    •  - Sethirre intentionally increased her blood pressure to create a stronger static electrical discharge, resulting in a nose bleed and a sizable explosion. 
    issue 10a




    •  - 26 uses his heightened sense of smell to locate Reedohah who is bleeding. 
    issue 10a




    •  - 26 uses the Souls blade incantation which requires intentional blood letting, to produce the Logik based blade 
    issue 10a



    •  -  Sune uses blood as a catalyst to jump start a static electrical discharge that leads to a concentrated stalagmite protrusion.
    issue 11a



    •  - Reedohah uses his own wound to apply an incantation to summon a Dauri sprite. 
    issue 11a








    •  -  J. Mephisto uses blood in the execution of a Half Echo incantation.
    issue 29b 








    •  - while in a fight with The Rockeater, Sethirre's blood loss enrages her and provides her with stronger Logik.
    issue 19b











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    MORE DATABOOK






    Preist Zussan


    Preist Zussan
     Debut: Issue 1 
    Ch. 1, Saving Grace

    Preist Zussan, is a Chootah village elder and healer priest.

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    STATISTICS:
    ♦ Name: Zussan Prot  ♦ Age: 74
    ♦ Gender: Male  ♦ Birthdate: Lel' Cohr 12, 5823  ♦ Birthplace: Chootah

    ♦ Occupation: Priest     ♦ Class: Elder    ♦ Rank: Healer      
    ♦ Affiliations: Chootah village   ♦ Relationships: none 
        
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    APPEARANCE AND PERSONALITY:
    Priest Zussan, is a short and very round slightly hunched over elderly man, with gray olive wrinkled skin, a large bulbous nose, large aquamarine down turned eyes and woolly gray eye brows and beard. He often carries a tall wooden jeweled healers staff that may or may not be have Logik properties. He wears a turquoise outfit indicating his status as a healer, trimmed with burnt ochre which indicates his status as an elder.


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    MORE DATABOOK







    Elile


    Elile Vyour
     Debut: Issue 1 
    Ch. 1, Saving Grace 

    Elile is a young boy from Chootah village, who is saved by Jeph and Sankofah from a wild wood sprite. He is a fearful yet determined kid who looks up to his older brother with great admiration.
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    STATISTICS:

    ♦ Name: Elile Vyour  ♦ Age: 9 ♦ Gender: Male   
    ♦ Birthdate: Ju' So 14, 5887    ♦ Birthplace: Chootah village


    ♦ Affiliations: Chootah village   ♦ Relationships: The Vyours (parents), Everett (brother), Preist Zussan
        
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    APPEARANCE AND PERSONALITY: 
    Elile is a tall gangly kid with a large round head, large ears, and wild unkempt tawny coloured hair. He dresses in casual hand knit attire worn by most people from the Chootah village area, with colours indicating his non specialty status in the village. He often carries a old and rusty sword on his hip belt.


    Chootah village
    Elile is a weak and fearful child, but admires his older brother Everett and imitates him all the time. Often to the point that he is very determined and doesn't give up when he sets his mind on something. He is a very playful and adventurous child who spends a lot of time exploring the surrounding forests of Chootah, with other children from the village.



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    BIOGRAPHY:
    5893

    Elile, meets Jeph and Sankofah while being chased out of the forest closest to Chootah village by a pack of small wood sprites. He was seeking revenge against the wood sprites and wood spirit that are controlling the surrounding forest, and killed several of Chootah villages warriors including his brother Everett. 


    Jeph carrying Elile on his back, to Chootah




    He is scratched by one and falls ill from poison introduced in the attack. Jeph saves him from the attacks but is mistaken by Elile for his brother.


    He is rushed to his village by Jeph where he is given a temporary cure with Lou leaves and paste, but is diagnosed to be terminal unless Jeph can return with some very specific herbs.
    In the end Jeph is able to obtain the herbs and Elile is cured.




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    MORE DATABOOK



    CHOOTAH VILLAGE

    JEPH



    Okio

    Okio (Oh-Key-Oh) 
     Debut: Issue 8
    Ch. 8b,  Reconnect
    Okios are legally permissible contemporary Logik artifacts, used by Sluggers as a transmission database for all information pertaining to Slugs.
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    STATISTICS:
    ♦ Name: Okio   ♦ Type: Book   ♦ Class: N.S.S.A, article K, artifact      



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    OVERVIEW, APPEARANCE & TYPES:
    Okios are books 5.5 x 8.5 x 1 in. retrofitted with several, N.S.S.A approved Logik based parts. The book portion of the Okio can take many pre-approved bindings and colours. The Okio's front interior cover is marked by a standard triangular Invokachen plate, surrounded by a permanent three layer steady holding incantation set for stabilization that can only be used on Okios

    It is equipped with several pages like a normal book, which use the Invokachen plate to transmit and receive messages. The Okio receives an updatable database of all actively wanted Slugs, complete with last known location and vital stats. The transmission of the Invokachen is translated and physically imprinted onto the Okio's pages automatically as updates are available. This is done via a circular N.S.S.A. approved Logik incantation, known as a database stamp, located on the Okio's interior cover. These two items work in tandem to make the Okio a source of instant information and communication. In order to prevent long term degradation of the database stamp Okios must be updated with a fresh stamp every few months.


    The stamp is applied via an N.S.S.A. approved incantation ink, applied to an Okio stamper. The Okio stamper uses four small beveled Invokachen to adheare the semi permanent updatable database stamp. The special incantation is applied electroniclly through an Okio stamp imprinting machine, and then transferred to the Okio stamper.

     

    Okio generally have no more than 50 active pages at a time. The rest of the book (upgradable to a maximum of 900 pages), can be used for Slug archiving or message archiving. In addition, being a Logik artifact the Okio is imbued with specific properties of Logik allowing it to shrink and enlarge in size, for easy traversability. 




     
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    ABILITIES & USES:
    •  Instant Messenger - provides a text & image based transmissions written and received on its pages near instantly. (delay runs in accordance with distance from recipient or sender)












    •   Transmogrify - size of Okio can be reduced or enlarged on command by it's registered owner/user.











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    GALLERY
    An example of N.S.S.A. approved incantation ink.
    Jeph holding an expensive, custom Okio stamper.



    An example of a basic Okio stamper.
    An example of a stamp imprinter and Okio stamper.

    Jeph displaying his Okio in reduced form.


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    MORE DATABOOK