Dec 11, 2011

Goblyn issue 17b

 as I’ve stated before, I’m not a fan of monologues and exposition... mostly during fight scenes.
it's silly.

that said, i still need a way to give information, without the characters coming off as know it alls, or something along those lines.

I constantly try to find different areas throughout the story to inject little bits of information about the events, history, and general methodology of Goblyn.
i had a bit of fun with this one, not only with the Dolklot bit, but by introducing a little bit more of the "regular" people perspective.
a continuation of the gradual addition of the idea that other people exist in this world.
and that they are being effected by the same events as the main characters, nearly a world away.
and in some cases right in front of them.

have i also mentioned how much i don't like having to create fight choreography?
it's complex, and a bit of an uphill battle to keep it inventive, compelling, and just all around entertaining. 

Nov 27, 2011

Goblyn issue 17a

a quick look back, while still moving forward. 
I admitted to my friend and often times editor LD Walker, that I was both excited and nervous about this issue.

the story is coming to a serious turning point.
a point where things about many of the characters will be revealed, and from that point on there will be no turning back. for them or for me.

I always had a couple of paths I wanted to go down, with each character... I just never thought i would finally get to that point where things stopped going uphill and started leveling out.
I'm both excited and nervous about the near future for these characters, maybe because I know what awaits them. not only in the coming year... but through out the rest of the series.
either way... this issue is a symbolic threshold, and I hope we all enjoy what's on the other side as we step over it.

Nov 13, 2011

Goblyn issue 16b


this issue took longer than my usual 10 hours a day to finish.
10 hours a day.
i work an hour on each page, and do (at minimum) 10 pages per day.
it's the only way i can get each issue done
but this issue had some elements that really slowed me down.
the mud was a bit of a hassle as well.
but not as much as the other thing(s).
you'll know it when you see it.

Oct 30, 2011

Goblyn issue 16a


i debated for a month, which order i would tell the individual parts of this story.
i'm really happy with the final outcome.
I think it has a good flow, and ends solidly for the first part.

on another note, i love rain. in real life and in my stories.
it was one of the first things i learned how to do in photoshop out side of basic colouring.
i think that was 2001 or 2002?
i like how rain can make a pic look alive. 

Oct 9, 2011

Goblyn issue 15b


Mendipats & Brottle are names born out of my obsession with Mandelbrot sets. I love fractals, and fractal art.                                                                                                         when I first discovered the Mandelbrot set I immediately gravitated towards it, and began obsessing about the hauntingly wonderful images it could create.

a slightly self contained story...
the calm before the storm.

Sep 28, 2011

Goblyn issue 15a

M theory, quantum mechanics, P-branes theoretical dualities and multiplicities, all excite me beyond true words. my brain begins firing at full steam and my imagination goes into overdrive at the possibilities of existence and all the things we define as our reality. i postulate that we are not the only ones in the universe who may be thinking about these things, working up theories, and rewriting their understanding of  universe and reality as it is often defined by our five senses.

Sep 11, 2011

Goblyn issue 14b


an awesome guest cover by Calicard. you can see more of his work and animations on his dA page HERE. 

Sep 3, 2011

Goblyn issue 14a

the worm's plight continues. again my use of the photoshop lasso tool knows now boundaries. i went back to all of my reference of strange sea slugs and caterpillars for greater research, i always find it fascinating how weird some of these things look and wonder under what conditions did nature find it appropriate to evolve you in this way? to look so dangerous and horrifying, but intriguing at the same time. ah nature.

Aug 14, 2011

Goblyn issue 13b


yep. I love central american art and culture. the colours, and shapes used in the design works of the aztec, mayan, and incan empires was amazing. I'm bonkers over the sculptures and architecture. I think what attracts me to them is, while they have a definite solidity to the constructions, they still have a very round organic feel to them. it may have something to do with the fact that these cultures were surrounded by some of the most dense and lushly beautiful forestry and plant life on the face of the planet. i think so. none the less, it inspired them and in turn they inspired me.

Jul 31, 2011

Goblyn issue 13a

it's good to be back out in nature again. I miss drawing trees. I love drawing trees. even if I don't draw them so well. I still enjoy it. I also enjoy the challenge of a good forest scene. trying to create depth and diversity among the plant life is difficult. it's such an easy thing to ignore. when you go walking about in a forest or any wooded area things aren't flat, plants are free to grow and manipulate all the space around them. it's something i always have to remind myself when drawing a set of scenes in a forest. it's so easy to default to a flat stage environment for your characters to be surrounded by, out of fear of them being obscured.  I would say this time... I kinda failed, but 'm getting better. 

Jun 9, 2011

Goblyn issue 12b

things unravel... for everyone. But i really enjoyed the pacing of this issue, a lot of exaggerated running scenes in this one. well not a lot, but more than I can think have happened in any other issue yet. I don't think I would have even gone down such an exaggerated road without having gone to school for animation. the whole squash and stretch thing really stuck. you notice it as a kid sure, but you don't think about it. it's just that funny way cartoons move sometimes. faster than reality. so fast they turn into taffy. i love that.

May 24, 2011

Gobyn issue 12a


Consequences. action and reaction. that is what this issue represents for me. I also used the lasso tool a lot in this issue creating "visual effects" for all sorts of situations. like water. I'm really beginning to appreciate drawing water with the photoshop lasso tool. a lot of layers per page in this issue. I just realized how much work went into each page. maybe more than I would have liked, but I won't crap on the results. I enjoyed this ish in the end.

May 10, 2011

Goblyn issue 11b video commentary

Goblyn issue 11b



Really laying out the escalating degree of crazy exuding from Sethirre, Sune, & 26.
They don't back down, and let the adrenaline reeeeeally get to them.
I deliberately show a contrast in temperaments between a seasoned Logiksmith and a young, brash, novice Logiksmith.

Apr 7, 2011

Goblyn issue 10b video commentary

Goblyn issue 10b


what can I say I like small, cute, and deathly dangerous things. they make me smile.
So much destruction in such a little package. So unassuming and cute.  

Mar 23, 2011

Goblyn issue 10a video commentary

Goblyn issue 10a


 a super awesome guest cover by LD Walker, who did a phenomenal job at creating a haunting but intriguing image.
You can totally see more of LD's AMAZING artwork and animations at his dA page HERE

Mar 6, 2011

Goblyn issue 9b video commentary

Gobyn issue 9b


 The rage of Sune and Sethirre begins. this issue allowed me to also begin showing the abilities of The Rockeater, as a physical Logiksmith, not just some old lady who sits around in her studio carving stone.

Feb 20, 2011

Goblyn issue 9a video commentary

Goblyn issue 9a


I have a thing about rust. or rather I should say I have a thing FOR rust. I can't fully explain it, but i absolutely love the strange organic colours and patterns of the oxidizing metals. it's a thing of strange beauty to me. that's the way I envision the interior of the Red Castle, a thing of strange beauty.

Jan 18, 2011

Goblyn issue 8a video commentary

Goblyn issue 8a



Still working from Photoshop 6.
I have to go into some of my old un-merged .psd files and pull the textures from there to use in the catacombs.
the texture brushes in PS6 suck preeeetty bad, so I'm having to cut and paste pieces together to fake the textures of rock.
it slows me down about 45%, but it looks pretty decent in the end. yay.