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Showing posts from January, 2011

Goblyn issue 8a

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      PREVIOUS    ♦     NEXT  ---------------------------------------------------------------------------------------- Still working from Photoshop 6. bluh... I have to go into some of my old un-merged .psd files and pull the textures from there to use in the catacombs. the texture brushes in PS6 suck preeeetty bad, so I'm having to cut and paste pieces together to fake the textures of rock. it slows me down about 45%, but it looks pretty decent in the end. yay.